The Uncanny Valley in Games and Animation

Kain, E. (2011) “Techonomy: Can Intel and DreamWorks Cross the Uncanny Valley?” Forbes. Retrieved August 20, 2014, from http://www.forbes.com/ sites/erikkain/2011/11/14/techonomy-can-intel-and-dreamworks-crossthe-uncanny-valley/.

The Uncanny Valley in Games and Animation

Author: Angela Tinwell

Publisher: CRC Press

ISBN: 1466586958

Page: 236

View: 184

Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human

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